Proper gear is the best investment you can make in your skater’s confidence and safety. Every item should protect well and allow free movement—no bulky hand‑me‑downs that limit stride or stick‑handling.
| Gear | MCYH Rule | Fit & Buying Tips |
|---|---|---|
| HECC‑Certified Helmet w/ full cage | Must be within expiration date | Snug but not painful; shake-test—helmet shouldn’t shift. Check sticker inside for expiry. |
| Neck Guard | Required for all divisions | Bib‑style or collar; Velcro secure, covers entire throat. |
| Mouth Guard | Required for all divisions | Boil‑and‑bite or dentist‑fitted; attach to cage for U12 and under. |
| Shoulder Pads | Required | Slim junior cuts allow full arm raise; no “football” bulk. |
| Elbow Pads | Required | Cap centers on elbow; straps below biceps bloodline. |
| Gloves | Required | Fingertips should just touch ends; player can make fist easily. |
| Hockey Pants | Required | Hip pads cover top of knee pad when standing. |
| Shin Pads | Required | Pad tip rests on skate tongue; choose knee/shin combo style. |
| Groin Protection (jock/jill) | Required | Shorts with built‑in cup & Velcro sock tabs = easiest. |
| Skates | Required | Tight heel lock; toes barely feather cap; sharpen every 5‑10 hrs. |
| Stick | Required after early practices | With skates on: blade on ice, stick tip at chin. New players: flat (no‑curve) blade until handedness set. |
Bonus gear: thin performance socks, light base layers, and a roomy mesh practice jersey to go over pads.
Expired helmet = No ice time. Officials can pull a player mid‑game if the HECC sticker date has passed.